![]() It is risky and takes some work, but it can spit out a lot of damage for a repeatable level 1 card. Short rest, go early with mana bolt and run away after freezing them again. Jump in the middle of the crowd with Reviving Ether’s bottom half and late initiative. ![]() This card doesn’t get much love but has a situationally valuable combo. Don’t get too dependent you won’t have your leap for the 2nd half of the scenario. Without Reviving Ether, you couldn’t do much AOE, or much else for that matter. Every decent spellweaver bases its approach on this card. Of all the cards for all the starting classes, this is the most essential. The bottom Move 4 is excellent while you wait for the right time. ![]() If the craghart (I mean your party) wants the leaf elementals, this becomes more valuable. However, its relative value will fade because you will get other clustering attacks and fire becomes better than leaf for you. Early on, this will be stronger than Fire Orbs because you have more potential with clustered enemies and it has a better bottom half. Isaac clarified this card in the FAQ - your arrow can take whatever route it wants to your target (still max 4 hex path). This is more situational than Fire Orbs, because the baddies have to be bunched up. Impaling EruptionĪnother onesie AOE attack with an element. The bottom half is a moderate Move 3 that you are fine using until your big attack. The fire is decent value at the start, but we can always find good use for it. This is a onesie half, which isn’t as bad for you as for other classes. Because the only condition is they must be in range 3, you can reliably find 3 useful targets to hit. The top gives you 9 total damage spread across 3 enemies. We will also explore some elemental support and healing support options if your party is in need. You will soften the baddies up so your friends can finish them off. She fits nicely here in parties of 3-4, where more enemies results in more raw damage. This guide will focus on an area of effect damage role for the spellweaver. Bases are 26mm wide and 3.5mm thick.This guide will focus on an area of effect damage role for the spellweaver. ![]() The size is 32mm for all minis which is what Gloomhaven seems to be at, roughly 1:50 scale. PLEASE NOTE, COLOURS OF THE CASE OR MINIS MAY CHANGE DUE TO SUPPLY OF MATERIALS, I WILL ALWAYS PRINT THE CASE IN GREY, BUT SOMETIMES THE MINI'S WILL BE A DIFFERENT COLOUR, IF THIS IS AN ISSUE, LET ME KNOW! :)Īlthough I've modelled these as a replacement for cardboard tokens for Gloomhaven, these would still look great in any DnD or table top game! These minis are very High Detail 3D sculpted models designed by me, Printed in a Plant (soy bean) based resin and packaged in springy wood shavings to protect from postage damage.Ĭheckout my other listings for packs/sets of minis! Minis that are summoned by the Spellweaver character are: Bases and figures are designed and sized to match existing Gloomhaven Characters for continuity, bases also have their name on them for easy identification! You'll also get a carry/storage case! These help keep your minis safe from all sorts of jostling when you're not playing with them :) Give those summons some spot light and let them carry you through your next scenario in style!īuying this you will receive 2 miniatures designed for use with the Spellweaver character in Gloomhaven. Gloomhaven SPELLWEAVER Summons SET & CASE Įver fancied breathing life into those summons tokens for your character? ![]()
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